This week we tackle what can only be described as the biggest Battle Royale showdown out there. We discuss why Rob believes Fortnite could lose the Battle Royal Battle(?), while Matt talks about something new, Fortnite, and how he believes his game could remain on top. Oh, and of course our Two Minute Review Segment is back, as Matt talk's this month's PS PLUS game GunHouse and Rob covers the Hong Kong Massacre. Loads of PS games also came out this past week, including FC: New Dawn, so we highlight those as well.
We are back to continue our conversation with Arthur from last week as we talk more about the community around gaming, narratives, and gaming in general. Come on in and listen! Do not forget our giveaway ends Feb 15th to earn you a copy of the game!
In Part 1 of this episode Matt and I talk Sword Legacy Omen impressions from our gameplay experiences (no spoilers) and then interview the narrative head behind Sword Legacy Omen, Fableware Narrative Design's Arthur Protasio! We speak on narrative design, the game industry, the ins and outs of SLO's development, starting a studio, and more! It's an intellectual, game-driven good time you will not want to miss! Oh, and we want to give away a copy of the game too!
This week we welcome Paul from Flump Studios, the maker of shmups like Horizon Shift 81! He talks to us about its reception, his decade of making games that started over 30 years ago, and what might be next for him! Come on in, listen, share, and subscribe.
This week we talk about last week's MK11 reveal, our thoughts on the fighters, the excessive amounts of gore (can we handle it?), and whether or not we care Sonya Blade is now Rhonda Rousey. It's also time to cover the most important news of the past week and introduce a new segment: Two Minute Review! This week Rob talks Steel Rats by TateMultimedia.
This week in the penultimate episode to the climb to #50 we shout out to Jono Pech for 100 ep., talk about a little bit of what we are playing, and work on our wishlist for the PS5. We have a long list of desires, some important, some not, some real possibilities, and then some dream ideas we would love Sony to incorporate. Come on in, and let us know by email, twitter, or other social media what you want to see in the PS5 for our next, 50th episode.
We have a special, early treat for you this week as we interview Sean McAlister, the mind behind Plastic: The Game. He is our first game to watch over the next few years and our first interview of 2019. We talk about the early stages of development, why he will not Kickstart or Crowdfund, the direction he hopes to achieve, as well as video games! Come on in and listen!
This week we spend time covering some of the games coming out in 2019, and as we parse through them, try to decide which ones we are most excited to play. We try to stick with games we know for sure are coming out in 2019 as the time of podcasting, even if Matt bends the rules for the Last of Us Part II!
It's time for the obligatory GOTY discussion, and we try to do it in style. There are a few caveats to this one though: It has to be a game we played this year, but not one that came out this year. We also have played it on the PS4 system, and for Matt and I, we prefer it be one we finished. Come on by, I promise Matt picks something that is not Rocket League or Fortnite!
This week we welcome Australian Dev Oscar Brittain on the show to talk his latest, Desert Child, releasing on PS4, Xbox, Switch, and PC this week. We talk his inspirations, his interest in making unique games, the Kinda Funny Games Showcase, and his incredible E3 from last year.