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We spoke with Skelattack's creator David Stanley and Ukuza Games CEO Shane de Lumeau about Skelattack, their upcoming platformer over two years in the making. David and Shane take us through the joys of development, why publishing indie games like Skelattack & Epic Loon are important to Ukuza Games, and how creativity & ideas always seem to arrive when a pen's not near by. It's a fantastic episode not to be missed and our longest interview yet!

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This week we talk about the desecration of the Platinum Trophy for Sony.  Should an developer have the right to make an easy platinum to pawn the market's money to make a better game?  WIll others follow suit?  Does anyone care, or just trophy hunters?  We want to hear from all devs on this, so listen and tell us what you think!  Oh, and we love the PSBLOG from last week as we talk poop and We Happy Few excitement!   

 

 

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This week we switch up the format, bring a podcast out of the archive vault that's never been heard before, and focus on one topic:  Why we still play Video Games as an adult.  Matt and I highlight what it is that makes video games so special for us, and why we are the first adult generation to really "grow up" with video games.  We think we figure out why we still game in our 30's, so why do you?

00:0000:00

We spoke with Skelattack's creator David Stanley and Ukuza Games CEO Shane de Lumeau about Skelattack, their upcoming platformer over two years in the making. David and Shane take us through the joys of development, why publishing indie games like SkelattackEpic Loon are important to Ukuza Games, and how creativity & ideas always seem to arrive when a pen's not near by. It's a fantastic episode not to be missed and our longest interview yet!

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This week we speak to the amazing Natalie Roers about the voice acting industry. She tells us how to become successful and how it led to her writing a book about it.  We of course, cover what it's like to act for video games like Fear Effect Sedna and games in VR, and she shares with us some words of wisdom about getting out of your comfort zone.

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This week we are honored by the presence of Alexandria Misha from Mindwalker Games. She talks to us about their games Sentinels and Onslaught VR, why early access over Kickstarter, and how developing a game takes precedence over a car crash. It's a great week to hear from inside the industry, so come join us! 

For more on their games head here: Mindwalker Games

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This week Matt and I talk about what the top contenders are for GOTY for the first half of 2018, and we're smitten with two of them (hint: one is Celeste). We also discuss the heavy hitters to come, and learn that Rockstar has a solid history when it comes to media outlets choosing them. Plus, we play a new game not to be missed! Come play with us!

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This week Matt has a beef with PS Plus, we talk Overwatch's new hero and how Sony still vaguely responds to the Fortnite controversy. We also shout out to some awesome German cosplayers thanks to a very cool suggestion from a Twitter write in!

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This week we speak with speak with Life is Strange and Twitch Streamer Katy Bentz about voice acting for a game, what it's like to have a dedicated community on Twitch, and we have a heavy conversation over bullying. Not an episode to be missed!

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This week we talk Sony's woes with Fortnite and Crossplay, and whether E3 lived up to our expectations or not, Rob questions its necessity, and Matt well, Matt discovers the power of predictions!

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